Anti-Gravity: Why Alfonso Cuarón’s Space Odyssey Is Shortsighted About Long-Takes

Anti-Gravity: Why Alfonso Cuarón’s Space Odyssey Is Shortsighted About Long-Takes
    So, I was one of a precious few people who found Gravity to be a mediocre film, not just in its weak script (which has been noted even by admirers) but in its meaningless, programmed long-takes. CGI and digital cameras have unlocked new possibilities for extended shots, but I find them to be so hollow, and I place Gravity among films like Episode III and The Avengers that use massively scaled, digitally rendered long-takes that highlight to me only their falsity and the unimpressive accomplishment of adding a shot's mise-en-scène during post-production.

    My full essay is up at Film.com.

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